|
|
@ -51,6 +51,7 @@ public class MateData |
|
|
|
public uint ID => property.id; |
|
|
|
public float DefaultMoveSpeed => property.defaultMoveSpeed; |
|
|
|
public string Mate2DImagePath => FormatString.StringFormat("{0}_{1}", GameProperty.Instance.Mate2DImageDefaultName, ID); |
|
|
|
public string MateSDImagePath => FormatString.StringFormat("{0}_{1}", GameProperty.Instance.MateSDImageDefaultName, ID); |
|
|
|
public uint Level => playerProperty.level; |
|
|
|
|
|
|
|
public MateData(MateProperty property, MatePlayerProperty playerProperty) |
|
|
|