From a69c96378ded96d20d16cdb37450f750c3e2d066 Mon Sep 17 00:00:00 2001 From: ldh Date: Tue, 12 Mar 2024 14:09:32 +0900 Subject: [PATCH] =?UTF-8?q?=EB=8F=99=EB=A3=8C=20=EC=9D=B4=EB=AF=B8?= =?UTF-8?q?=EC=A7=80=20=EA=B2=BD=EB=A1=9C=20=EC=84=B8=EB=B6=84=ED=99=94?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/_2_0Script/Data/MateDataGroup.cs | 1 + Assets/_2_0Script/ScriptableObject/GameProperty.cs | 3 +++ 2 files changed, 4 insertions(+) diff --git a/Assets/_2_0Script/Data/MateDataGroup.cs b/Assets/_2_0Script/Data/MateDataGroup.cs index 798de75a5..a378d74a0 100644 --- a/Assets/_2_0Script/Data/MateDataGroup.cs +++ b/Assets/_2_0Script/Data/MateDataGroup.cs @@ -51,6 +51,7 @@ public class MateData public uint ID => property.id; public float DefaultMoveSpeed => property.defaultMoveSpeed; public string Mate2DImagePath => FormatString.StringFormat("{0}_{1}", GameProperty.Instance.Mate2DImageDefaultName, ID); + public string MateSDImagePath => FormatString.StringFormat("{0}_{1}", GameProperty.Instance.MateSDImageDefaultName, ID); public uint Level => playerProperty.level; public MateData(MateProperty property, MatePlayerProperty playerProperty) diff --git a/Assets/_2_0Script/ScriptableObject/GameProperty.cs b/Assets/_2_0Script/ScriptableObject/GameProperty.cs index d9890d8f4..9a1e89cee 100644 --- a/Assets/_2_0Script/ScriptableObject/GameProperty.cs +++ b/Assets/_2_0Script/ScriptableObject/GameProperty.cs @@ -21,4 +21,7 @@ public class GameProperty : ScriptableSingleton [SerializeField] string mate2DImageDefaultName = "mate2dimage"; public string Mate2DImageDefaultName => mate2DImageDefaultName; + + [SerializeField] string mateSDImageDefaultName = "matesdimage"; + public string MateSDImageDefaultName => mateSDImageDefaultName; }