diff --git a/Assets/_2_0Script/Data/MateDataGroup.cs b/Assets/_2_0Script/Data/MateDataGroup.cs index 798de75a5..a378d74a0 100644 --- a/Assets/_2_0Script/Data/MateDataGroup.cs +++ b/Assets/_2_0Script/Data/MateDataGroup.cs @@ -51,6 +51,7 @@ public class MateData public uint ID => property.id; public float DefaultMoveSpeed => property.defaultMoveSpeed; public string Mate2DImagePath => FormatString.StringFormat("{0}_{1}", GameProperty.Instance.Mate2DImageDefaultName, ID); + public string MateSDImagePath => FormatString.StringFormat("{0}_{1}", GameProperty.Instance.MateSDImageDefaultName, ID); public uint Level => playerProperty.level; public MateData(MateProperty property, MatePlayerProperty playerProperty) diff --git a/Assets/_2_0Script/ScriptableObject/GameProperty.cs b/Assets/_2_0Script/ScriptableObject/GameProperty.cs index d9890d8f4..9a1e89cee 100644 --- a/Assets/_2_0Script/ScriptableObject/GameProperty.cs +++ b/Assets/_2_0Script/ScriptableObject/GameProperty.cs @@ -21,4 +21,7 @@ public class GameProperty : ScriptableSingleton [SerializeField] string mate2DImageDefaultName = "mate2dimage"; public string Mate2DImageDefaultName => mate2DImageDefaultName; + + [SerializeField] string mateSDImageDefaultName = "matesdimage"; + public string MateSDImageDefaultName => mateSDImageDefaultName; }