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머지 이후 오류 수정

sound
ldh 1 year ago
parent
commit
0b272f224d
  1. 110
      Assets/_1Scene/GameScene.unity
  2. 13
      Assets/_2_0Script/UI/DispatchView.cs
  3. 8
      Assets/_4Image/UIpanel/img_dot_line.png.meta

110
Assets/_1Scene/GameScene.unity

@ -14726,7 +14726,7 @@ Canvas:
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m_Camera: {fileID: 0}
@ -269760,10 +269760,102 @@ PrefabInstance:
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@ -269848,6 +269940,22 @@ PrefabInstance:
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13
Assets/_2_0Script/UI/DispatchView.cs

@ -5,6 +5,8 @@ using UnityEngine.UI;
public partial class DispatchView : View
{
[SerializeField] GameObject mapPanel;
[SerializeField] ExtendText levelFormatText;
[SerializeField] DispatchSettingView settingView;
[SerializeField] AreaUI[] areaUIs;
@ -18,10 +20,19 @@ public partial class DispatchView : View
viewState = ViewState.Shown;
RefreshMap();
LocalizationText.OnLanguageChange += HandleLangChange;
}
private void HandleLangChange()
{
levelFormatText?.SetText(FormatString.StringFormat("[dispatch] Lv. {0}", DispatchDataGroup.Instance.DispatchData.DispatchLevel));
}
public override void Hide()
{
LocalizationText.OnLanguageChange -= HandleLangChange;
viewState = ViewState.Hidden;
mapPanel?.SetActive(false);
@ -38,7 +49,7 @@ public partial class DispatchView : View
}
}
public void RefreshMap()
private void RefreshMap()
{
for(int i = 0; i < areaUIs.Length; ++i)
{

8
Assets/_4Image/UIpanel/img_dot_line.png.meta

@ -37,15 +37,15 @@ TextureImporter:
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compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
spriteMeshType: 0
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100

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