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머지 이후 오류 수정

sound
ldh 1 year ago
parent
commit
0b272f224d
  1. 110
      Assets/_1Scene/GameScene.unity
  2. 13
      Assets/_2_0Script/UI/DispatchView.cs
  3. 8
      Assets/_4Image/UIpanel/img_dot_line.png.meta

110
Assets/_1Scene/GameScene.unity

@ -14726,7 +14726,7 @@ Canvas:
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@ -269760,10 +269760,102 @@ PrefabInstance:
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13
Assets/_2_0Script/UI/DispatchView.cs

@ -5,6 +5,8 @@ using UnityEngine.UI;
public partial class DispatchView : View public partial class DispatchView : View
{ {
[SerializeField] GameObject mapPanel; [SerializeField] GameObject mapPanel;
[SerializeField] ExtendText levelFormatText;
[SerializeField] DispatchSettingView settingView; [SerializeField] DispatchSettingView settingView;
[SerializeField] AreaUI[] areaUIs; [SerializeField] AreaUI[] areaUIs;
@ -18,10 +20,19 @@ public partial class DispatchView : View
viewState = ViewState.Shown; viewState = ViewState.Shown;
RefreshMap(); RefreshMap();
LocalizationText.OnLanguageChange += HandleLangChange;
}
private void HandleLangChange()
{
levelFormatText?.SetText(FormatString.StringFormat("[dispatch] Lv. {0}", DispatchDataGroup.Instance.DispatchData.DispatchLevel));
} }
public override void Hide() public override void Hide()
{ {
LocalizationText.OnLanguageChange -= HandleLangChange;
viewState = ViewState.Hidden; viewState = ViewState.Hidden;
mapPanel?.SetActive(false); mapPanel?.SetActive(false);
@ -38,7 +49,7 @@ public partial class DispatchView : View
} }
} }
public void RefreshMap()
private void RefreshMap()
{ {
for(int i = 0; i < areaUIs.Length; ++i) for(int i = 0; i < areaUIs.Length; ++i)
{ {

8
Assets/_4Image/UIpanel/img_dot_line.png.meta

@ -37,15 +37,15 @@ TextureImporter:
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spritePivot: {x: 0.5, y: 0.5} spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100 spritePixelsToUnits: 100

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