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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class btnRoll : MonoBehaviour
{
[SerializeField]
Image btnAuto;
[SerializeField]
Sprite autoSprite;
[SerializeField]
Sprite nonAutoSprite;
// Update is called once per frame
void Update()
{
if (BattleMgr.GetAuto())
{
btnAuto.sprite = autoSprite;
//transform.Rotate(Vector3.back * Time.deltaTime * 0f);
}
else
{
btnAuto.sprite = nonAutoSprite;
}
}
}