using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class btnRoll : MonoBehaviour { [SerializeField] Image btnAuto; [SerializeField] Sprite autoSprite; [SerializeField] Sprite nonAutoSprite; // Update is called once per frame void Update() { if (BattleMgr.GetAuto()) { btnAuto.sprite = autoSprite; //transform.Rotate(Vector3.back * Time.deltaTime * 0f); } else { btnAuto.sprite = nonAutoSprite; } } }