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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace CartoonCoffeeFireVFX
{
public class DemoParticle : MonoBehaviour
{
public bool alignWithDirection = true;
public bool hasCharging = true;
public float particleSpeed = 8f;
public float deathDelay = 0f;
[Header("Spray Pattern:")]
public float spreadAngle = 0f;
public float curveFactor = 2.5f;
public float spamDelay = 0.05f;
}
}