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19 lines
498 B
19 lines
498 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace CartoonCoffeeFireVFX
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{
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public class DemoParticle : MonoBehaviour
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{
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public bool alignWithDirection = true;
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public bool hasCharging = true;
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public float particleSpeed = 8f;
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public float deathDelay = 0f;
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[Header("Spray Pattern:")]
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public float spreadAngle = 0f;
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public float curveFactor = 2.5f;
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public float spamDelay = 0.05f;
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}
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}
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