using System.Collections; using System.Collections.Generic; using UnityEngine; namespace CartoonCoffeeFireVFX { public class DemoParticle : MonoBehaviour { public bool alignWithDirection = true; public bool hasCharging = true; public float particleSpeed = 8f; public float deathDelay = 0f; [Header("Spray Pattern:")] public float spreadAngle = 0f; public float curveFactor = 2.5f; public float spamDelay = 0.05f; } }