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using IVDataFormat;
using IVServerFormat;
using System.Collections;
using System.Collections.Generic;
using System.Security.Policy;
using UnityEngine;
public class RecrodMgr : MonoBehaviour
{
#region Const
private static RecrodMgr curMgr = null;
#endregion
private void Awake()
{
curMgr = this;
}
public void SaveRecord()
{
//SvConnectManager.Instance.RequestSvPost(true, 0, url, typeof(nIdLv), AGearEquipSucc, AGearEquipFail, new nIdLv(iSelectedId), true);
}
private void ARecordSaveFail(SvError error, object request)
{
CoverCamera.Release();
//iLoading--;
}
private void ARecordSaveSucc(object result, object request)
{
//if (DataHandler.EquipGear(iSvType, iSelectedId))
//{
// escrGear.scroller.RefreshActiveCellViews();
// GameUIMgr.SOpenToast(LocalizationText.GetText(Global.STR_Applied));
// btnInfoEquip.interactable = false;
// BattleMgr.StatRecalc();
// SetBadge();
//}
CoverCamera.Release();
//iLoading--;
}
}