using IVDataFormat; using IVServerFormat; using System.Collections; using System.Collections.Generic; using System.Security.Policy; using UnityEngine; public class RecrodMgr : MonoBehaviour { #region Const private static RecrodMgr curMgr = null; #endregion private void Awake() { curMgr = this; } public void SaveRecord() { //SvConnectManager.Instance.RequestSvPost(true, 0, url, typeof(nIdLv), AGearEquipSucc, AGearEquipFail, new nIdLv(iSelectedId), true); } private void ARecordSaveFail(SvError error, object request) { CoverCamera.Release(); //iLoading--; } private void ARecordSaveSucc(object result, object request) { //if (DataHandler.EquipGear(iSvType, iSelectedId)) //{ // escrGear.scroller.RefreshActiveCellViews(); // GameUIMgr.SOpenToast(LocalizationText.GetText(Global.STR_Applied)); // btnInfoEquip.interactable = false; // BattleMgr.StatRecalc(); // SetBadge(); //} CoverCamera.Release(); //iLoading--; } }