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using TMPro;
using UnityEngine;
public class GoodsDetailItem : GoodsItem
{
#region UI
protected TextMeshProUGUI txtLv;
protected GameObject goBadge;
//protected GameObject goSelect;
//protected GameObject goSet;
#endregion UI
protected override void Init()
{
base.Init();
txtLv = transform.Find("txtLv").GetComponent<TextMeshProUGUI>();
goBadge = transform.Find("badge").gameObject;
}
}