using TMPro; using UnityEngine; public class GoodsDetailItem : GoodsItem { #region UI protected TextMeshProUGUI txtLv; protected GameObject goBadge; //protected GameObject goSelect; //protected GameObject goSet; #endregion UI protected override void Init() { base.Init(); txtLv = transform.Find("txtLv").GetComponent(); goBadge = transform.Find("badge").gameObject; } }