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using System.Collections;
using UnityEngine;
/// <summary>
/// this class is used to handle coroutine
/// </summary>
public class CoroutineHandler : MonoSingleton<CoroutineHandler>
{
public void DelayCall(float delay, System.Action callback)
{
StartCoroutine(DelayCallCoroutine(delay, callback));
}
IEnumerator DelayCallCoroutine(float delay, System.Action callback)
{
yield return new WaitForSeconds(delay);
callback();
}
}