using System.Collections;
using UnityEngine;
///
/// this class is used to handle coroutine
///
public class CoroutineHandler : MonoSingleton
{
public void DelayCall(float delay, System.Action callback)
{
StartCoroutine(DelayCallCoroutine(delay, callback));
}
IEnumerator DelayCallCoroutine(float delay, System.Action callback)
{
yield return new WaitForSeconds(delay);
callback();
}
}