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13 lines
370 B

using UnityEngine;
using Skill_V2;
[CreateAssetMenu(fileName = "SkillProperty", menuName = "ScriptableObject/Skill/SkillProperty")]
public class SkillProperty : ScriptableObject
{
public uint id;
public Skill skillPrefab;
public SkillSequence[] sequences;
public StatCreator[] stats;
public BuffProperty[] _buffs;
public BuffProperty[] buffs;
}