using UnityEngine; using Skill_V2; [CreateAssetMenu(fileName = "SkillProperty", menuName = "ScriptableObject/Skill/SkillProperty")] public class SkillProperty : ScriptableObject { public uint id; public Skill skillPrefab; public SkillSequence[] sequences; public StatCreator[] stats; public BuffProperty[] _buffs; public BuffProperty[] buffs; }