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29 lines
936 B
29 lines
936 B
/*
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/// Copyright (c) 2015 Sirawat Pitaksarit, Exceed7 Experiments LP
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/// http://www.exceed7.com/introloop
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*/
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using System;
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using UnityEngine;
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namespace E7.Introloop
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{
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[Serializable]
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internal class IntroloopSettings
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{
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/// <summary>
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/// When using <see cref="IntroloopPlayer.Instance"/> or <see cref="IntroloopPlayer{T}.Instance"/>
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/// for the first time, a new game object in <c>DontDestroyOnLoad</c> scene will
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/// have its name prefixed with this.
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/// </summary>
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internal const string singletonObjectPrefix = "Singleton-";
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/// <summary>
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/// Check this in your <see cref="IntroloopPlayer"/> template to log various debug data.
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/// </summary>
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[Tooltip("Check to log various debug data while playing.")]
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[SerializeField] private bool logInformation;
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internal bool LogInformation => logInformation;
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}
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}
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