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/*
/// Copyright (c) 2015 Sirawat Pitaksarit, Exceed7 Experiments LP
/// http://www.exceed7.com/introloop
*/
using System;
using UnityEngine;
namespace E7.Introloop
{
[Serializable]
internal class IntroloopSettings
{
/// <summary>
/// When using <see cref="IntroloopPlayer.Instance"/> or <see cref="IntroloopPlayer{T}.Instance"/>
/// for the first time, a new game object in <c>DontDestroyOnLoad</c> scene will
/// have its name prefixed with this.
/// </summary>
internal const string singletonObjectPrefix = "Singleton-";
/// <summary>
/// Check this in your <see cref="IntroloopPlayer"/> template to log various debug data.
/// </summary>
[Tooltip("Check to log various debug data while playing.")]
[SerializeField] private bool logInformation;
internal bool LogInformation => logInformation;
}
}