/* /// Copyright (c) 2015 Sirawat Pitaksarit, Exceed7 Experiments LP /// http://www.exceed7.com/introloop */ using System; using UnityEngine; namespace E7.Introloop { [Serializable] internal class IntroloopSettings { /// /// When using or /// for the first time, a new game object in DontDestroyOnLoad scene will /// have its name prefixed with this. /// internal const string singletonObjectPrefix = "Singleton-"; /// /// Check this in your template to log various debug data. /// [Tooltip("Check to log various debug data while playing.")] [SerializeField] private bool logInformation; internal bool LogInformation => logInformation; } }