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#if HAS_AAS
using System;
using UnityEngine.AddressableAssets;
namespace E7.Introloop
{
/// <summary>
/// Serialize an addressable asset reference to <see cref="IntroloopAudio"/>.
/// You can load this asynchronously before using the result with <see cref="IntroloopPlayer"/>.
/// </summary>
[Serializable]
public class AssetReferenceIntroloopAudio : AssetReferenceT<IntroloopAudio>
{
public AssetReferenceIntroloopAudio(string guid) : base(guid)
{
}
}
}
#endif