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19 lines
526 B
19 lines
526 B
#if HAS_AAS
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using System;
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using UnityEngine.AddressableAssets;
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namespace E7.Introloop
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{
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/// <summary>
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/// Serialize an addressable asset reference to <see cref="IntroloopAudio"/>.
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/// You can load this asynchronously before using the result with <see cref="IntroloopPlayer"/>.
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/// </summary>
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[Serializable]
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public class AssetReferenceIntroloopAudio : AssetReferenceT<IntroloopAudio>
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{
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public AssetReferenceIntroloopAudio(string guid) : base(guid)
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{
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}
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}
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}
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#endif
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