#if HAS_AAS
using System;
using UnityEngine.AddressableAssets;
namespace E7.Introloop
{
///
/// Serialize an addressable asset reference to .
/// You can load this asynchronously before using the result with .
///
[Serializable]
public class AssetReferenceIntroloopAudio : AssetReferenceT
{
public AssetReferenceIntroloopAudio(string guid) : base(guid)
{
}
}
}
#endif