#if HAS_AAS using System; using UnityEngine.AddressableAssets; namespace E7.Introloop { /// /// Serialize an addressable asset reference to . /// You can load this asynchronously before using the result with . /// [Serializable] public class AssetReferenceIntroloopAudio : AssetReferenceT { public AssetReferenceIntroloopAudio(string guid) : base(guid) { } } } #endif