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40 lines
2.5 KiB
40 lines
2.5 KiB
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Stylized Hit & Slash (by. VFX_Klaus)
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Thank you for purchasing the Stylized Hit & Slash Package.
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This note describes how this package is configured, how texture should be used, and how it works within a Particle System.
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All the effect prepab is made of only two materials(Additive and Alpha Blended). These materials use only one texture.
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I put all the elements of Hit & Slash into that one texture.
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▷ Red channel is main texture.
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▷ Green channel is dissolve texture. The main texture gradually dissolve into the shape of green texture.
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▷ Blue channel gives UV distortion.
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These RGB channels can be modified by Custom Data in the Particle System.
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There are 4 Components of Custom Data.
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▷ X value is for Dissolve. From 0 to 1, it gradually dissolves.
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▷ Y value is for Dissolve Sharpness. The larger the number, the sharper the edges of dissolve.
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▷ Z value is for Distortion. The larger the number, the stronger the distortion.
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▷ W value is for Soft Particle Factor. As the number goes to zero, the overlap of mesh becomes transparent.
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I also added "Emissive Power" parameter in additive material to adjust Bloom(Post Process).
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Material and shader named "VFX_lab" are not used for Hit & Slash effects. It was used in the background of Scene just to show the effect.
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This package can be used in projects that use Render Pipeline such as URP or HDRP.
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The original shader I made may seem to work on the Render Pipeline, but that's not the shape I intended.
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So if you're a developer working on the Render Pipeline project, Please replace the ShaderGraph shader on the each material.
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(I put "_SG" after the file name of the ShaderGraph shader to distinguish it from the original shader.)
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① Open the "Materials" folder. Then you can see 3 materials.
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② You can click on each material to replace the shader on the Inspector tab, or open the "Shaders" folder and drag the shader into the material.
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▷"VFX_lab_SG" shader → "VFX_lab" material
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▷"Fx_Hit&Slash_add_SG" shader → "Mat_fx_Hit&Slash_add" material
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▷"Fx_Hit&Slash_apb_SG" shader → "Mat_fx_Hit&Slash_apb" material
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③ If you replace the shader of the material, it will be applied automatically to all effects.
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Thank you once again, and I hope my effect will be useful for your development.
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- KFX_Klaus
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