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123 lines
3.4 KiB
123 lines
3.4 KiB
using UnityEngine;
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using TMPro;
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using IVDataFormat;
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public class IVPpItemUse : MonoBehaviour
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{
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protected TextMeshProUGUI txtTitle;
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protected TextMeshProUGUI txtBtnYes;
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protected TextMeshProUGUI txtBtnNo;
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protected GoodsItem goodsItemUse;
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protected TextMeshProUGUI txtUse;
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protected TextMeshProUGUI txtCount;
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protected System.Action actionBtnAdd;
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protected System.Action actionBtnSub;
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protected System.Action actionBtnMin;
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protected System.Action actionBtnMax;
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protected System.Action actionBtnYes;
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protected System.Action actionBtnNo;
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public bool IsOpen()
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{
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return gameObject.activeSelf;
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}
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public virtual void Init()
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{
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txtTitle = transform.Find("txtTitle").GetComponent<TextMeshProUGUI>();
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txtBtnYes = transform.Find("btnYes").Find("txt").GetComponent<TextMeshProUGUI>();
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txtBtnNo = transform.Find("btnNo").Find("txt").GetComponent<TextMeshProUGUI>();
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goodsItemUse = transform.Find("GoodsItemUse").GetComponent<GoodsItem>();
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txtUse = transform.Find("txtUse").GetComponent<TextMeshProUGUI>();
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txtCount = transform.Find("txtCount").GetComponent<TextMeshProUGUI>();
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}
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public void Open(nGoods goodsuse, System.Action actionsub, System.Action actionadd, System.Action actionmin, System.Action actionmax,
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System.Action actionyes, System.Action actionno = null, string strtitle = null, string stryes = null, string strno = null)
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{
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if (string.IsNullOrEmpty(strtitle))
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strtitle = LocalizationText.GetText(Global.STR_USE);
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if (string.IsNullOrEmpty(stryes))
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stryes = LocalizationText.GetText(Global.STR_USE);
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if (string.IsNullOrEmpty(strno))
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strno = LocalizationText.GetText(Global.STR_CANCEL);
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txtTitle.text = strtitle;
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txtBtnYes.text = stryes;
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txtBtnNo.text = strno;
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goodsItemUse.SetData(goodsuse);
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actionBtnSub = actionsub;
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actionBtnAdd = actionadd;
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actionBtnMin = actionmin;
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actionBtnMax = actionmax;
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actionBtnYes = actionyes;
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actionBtnNo = actionno;
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gameObject.SetActive(true);
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}
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public void SetCount(int icount, int iuse)
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{
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txtCount.text = icount.ToString();
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txtUse.text = iuse.ToString("-0");
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}
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public void BtnSubPressed()
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{
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SoundMgr.PlaySfx(SoundName.BtnPress);
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if (actionBtnSub != null)
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actionBtnSub.Invoke();
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}
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public void BtnAddPressed()
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{
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SoundMgr.PlaySfx(SoundName.BtnPress);
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if (actionBtnAdd != null)
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actionBtnAdd.Invoke();
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}
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public void BtnMinPressed()
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{
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SoundMgr.PlaySfx(SoundName.BtnPress);
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if (actionBtnMin != null)
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actionBtnMin.Invoke();
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}
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public void BtnMaxPressed()
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{
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SoundMgr.PlaySfx(SoundName.BtnPress);
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if (actionBtnMax != null)
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actionBtnMax.Invoke();
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}
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public void BtnYesPressed()
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{
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SoundMgr.PlaySfx(SoundName.BtnPress);
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GameUIMgr.SOnClosePopup();
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gameObject.SetActive(false);
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if (actionBtnYes != null)
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actionBtnYes.Invoke();
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}
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public void BtnNoPressed()
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{
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SoundMgr.PlaySfx(SoundName.BtnPress);
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GameUIMgr.SOnClosePopup();
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gameObject.SetActive(false);
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if (actionBtnNo != null)
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actionBtnNo.Invoke();
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}
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}
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