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using UnityEngine;
[CreateAssetMenu(fileName = "GameProperty", menuName = "ScriptableObject/Game/GameProperty")]
public class GameProperty : ScriptableSingleton<GameProperty>
{
[SerializeField] private Material playerCharacterMaterial;
public Material PlayerCharacterMaterial => playerCharacterMaterial;
[SerializeField] private float playerCharacterAttackRange = 3000000f;
public float PlayerCharacterAttackRange => playerCharacterAttackRange;
[Header("Global")]
[SerializeField] string gradeIconAtlasName = "atlasGradeIcon";
public string GradeIconAtlasName => gradeIconAtlasName;
[SerializeField] string gradeLetterIconDefaultName = "atlasGradeLatterIcon";
public string GradeLetterIconDefaultName => gradeLetterIconDefaultName;
[Header("Mate")]
[SerializeField] int mateMaxCount = 3;
public int MateMaxCount => mateMaxCount;
[SerializeField] Vector2 distRangeMateToPlayer = new Vector2(2f, 5f);
public Vector2 DistRangeMateToPlayer => distRangeMateToPlayer;
[SerializeField] float distFromPlayerWhenFirstMateSpawn = 3f;
public float DistFromPlayerWhenFirstMateSpawn => distFromPlayerWhenFirstMateSpawn;
[SerializeField] string mate2DImageDefaultName = "mate2dimage";
public string Mate2DImageDefaultName => mate2DImageDefaultName;
[SerializeField] string mateSDImageAtlasName = "atlasMateSD";
public string MateSDImageAtlasName => mateSDImageAtlasName;
[Header("Dispatch")]
[SerializeField] string missionContentIconAtlasName = "atlasDispatchMissionContentIcon";
public string MissionContentIconAtlasName => missionContentIconAtlasName;
[SerializeField] string areaImageAtlasName = "atlasDispatchAreaImage";
public string AreaImageAtlasName => areaImageAtlasName;
[Header("Nationality")]
[SerializeField] string nationalityIconAtlasName = "atlasNationalityIcon";
public string NationalityIconAtlasName => nationalityIconAtlasName;
[Header("Skill")]
[SerializeField] string skillIconAtlasName = "atlasSkillIcon";
public string SkillIconAtlasName => skillIconAtlasName;
}
public enum WorldArea
{
East,
West,
South,
North,
}
public struct Nationality
{
public enum Kind
{
Loskan,
Seint,
Arkana,
Count,
}
public Kind kind;
public string NameKey => FormatString.StringFormat("nationality_{0}", kind);
public string IconNameInAtals => kind.ToString();
public string IconAtlasName => GameProperty.Instance.NationalityIconAtlasName;
}
public enum GoodsType
{
Currency = 100,
}
public enum GoodsID
{
CashDia = 2,
FreeDia = 3,
Gold = 11,
YellowStone = 13,
BlueStone = 14,
SkyblueStone = 17,
}