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31 lines
568 B
31 lines
568 B
using System;
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using UnityEngine;
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public interface IHasDirtyFlag
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{
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bool IsDirty { get; set; }
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}
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public interface IBytesConverter
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{
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byte[] GetBytes();
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void SetBytes(byte[] bytes, int offset = 0);
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int GetSize();
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}
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public interface IOnPropertyChanged
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{
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event Action OnPropertyChanged;
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}
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public interface IColliderChecker
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{
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event Action<Collider2D> OnEnterCollider;
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void AddTagFilter(params string[] tags);
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void RemoveTagFilter(params string[] tags);
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void ClearTagFilter();
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void CheckColliding(Action<Collider2D> collided);
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}
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