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14 lines
302 B
14 lines
302 B
using UnityEngine;
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public interface IEffect
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{
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bool IsPlaying { get; }
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void Play(Vector2 position);
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}
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public abstract class Effect : Entity, IEffect
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{
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public abstract bool IsPlaying { get; protected set; }
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public abstract void Play();
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public abstract void Play(Vector2 position);
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}
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