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using IVDataFormat;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class EScrSkill : EScrCell
{
private RectTransform rtrfSelect;
private GoodsItem[] goodsItems;
private RectTransform[] rtrfGoodsItems;
private GameObject[] goSets;
private Image[] imgLocks;
private Image[] imgLvBgs;
private TextMeshProUGUI[] txtLvs;
public override void InitCell()
{
Transform trfself = transform;
rtrfSelect = trfself.Find("select").GetComponent<RectTransform>();
imgLocks = trfself.Find("locks").GetComponentsInChildren<Image>(true);
imgLvBgs = trfself.Find("lvs").GetComponentsInChildren<Image>(true);
txtLvs = trfself.Find("lvs").GetComponentsInChildren<TextMeshProUGUI>(true);
goodsItems = trfself.GetComponentsInChildren<GoodsItem>(true);
rtrfGoodsItems = new RectTransform[goodsItems.Length];
for (int i = 0; i < rtrfGoodsItems.Length; i++)
{
rtrfGoodsItems[i] = goodsItems[i].GetComponent<RectTransform>();
}
Image[] sets = trfself.Find("sets").GetComponentsInChildren<Image>(true);
goSets = new GameObject[sets.Length];
for (int i = 0; i < sets.Length; i++)
{
goSets[i] = sets[i].gameObject;
goSets[i].transform.GetChild(0).GetComponent<TextMeshProUGUI>().text = LocalizationText.GetText("all_equiping");
}
}
public override void Localize()
{
for (int i = 0; i < goSets.Length; i++)
{
goSets[i].transform.GetChild(0).GetComponent<TextMeshProUGUI>().text = LocalizationText.GetText("all_equiping");
}
}
public override void RefreshCellView()
{
SetData(itemID);
}
public override void SetData(int itemid)
{
itemID = itemid;
int iselectindex = -1;
for (int i = 0; i < goodsItems.Length; i++)
{
int key = SkillMgr.SGetSkillId(iType, itemid, i);
if (key < 0)
{
goodsItems[i].gameObject.SetActive(false);
goodsItems[i].ReleaseData();
imgLvBgs[i].enabled = false;
txtLvs[i].text = null;
imgLocks[i].enabled = false;
goSets[i].SetActive(false);
continue;
}
int irarity = 0;
bool bhave = false;
int ilv = 0;
// 액티브.
if (iType == cGoods.TSkillActive)
{
dSkillActive data = DataHandler.GetSkillActive(key);
irarity = data.rarity;
bhave = data.level > 0;
ilv = data.level;
goSets[i].SetActive(SkillMgr.SIsSetSkill(key));
}
// 패시브.
else
{
dSkillPassive data = DataHandler.GetSkillPassive(key);
irarity = data.rarity;
bhave = data.level > 0;
ilv = data.level;
goSets[i].SetActive(false);
}
goodsItems[i].gameObject.SetActive(true);
goodsItems[i].SetGoods(iType, key, 0L);
imgLvBgs[i].color = Global.CLR_RarityFront[irarity];
imgLvBgs[i].enabled = true;
txtLvs[i].text = FormatString.TextLv(ilv);
imgLocks[i].enabled = !bhave;
if (SkillMgr.SIsSelectSkill(key))
iselectindex = i;
}
if (iselectindex >= 0)
{
rtrfSelect.anchoredPosition = rtrfGoodsItems[iselectindex].anchoredPosition;
rtrfSelect.gameObject.SetActive(true);
}
else
{
rtrfSelect.gameObject.SetActive(false);
}
}
public void OnBtnSelect(int ichildindex)
{
SoundMgr.PlaySfx(SoundName.BtnPress);
SkillMgr.SSelectSkill(iType, itemID, ichildindex);
}
}