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using UnityEngine;
using Sirenix.OdinInspector;
using System.Collections.Generic;
[CreateAssetMenu(fileName = "StoIntSpr", menuName = "Scriptable Object/IntSprite", order = 1000)]
public class StoIntSpr : SerializedScriptableObject
{
public Dictionary<int, Sprite> datas = new Dictionary<int, Sprite>();
}