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using UnityEngine;
public class IVTraceObject : MonoBehaviour
{
[SerializeField]
protected Transform trfTarget;
protected Transform trfSelf;
//protected float fOffsetY;
protected void Start()
{
trfSelf = transform;
}
//public void SetCameraTarget(Transform trftarget)
//{
// trfTarget = trftarget;
// trfSelf = GetComponent<Transform>();
// fOffsetY = foffsety;
//}
//protected void SetPosition()
//{
// Vector2 v2pos = trfTarget.position;
// v2pos.y += fOffsetY;
//}
protected void LateUpdate()
{
//SetPosition();
trfSelf.position = trfTarget.position;
}
}