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38 lines
917 B
38 lines
917 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace CartoonFX
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{
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public class CFXR_Demo_RandomText : MonoBehaviour
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{
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public ParticleSystem particles;
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public CFXR_ParticleText dynamicParticleText;
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void OnEnable()
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{
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InvokeRepeating("SetRandomText", 0f, 1.5f);
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}
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void OnDisable()
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{
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CancelInvoke("SetRandomText");
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particles.Clear(true);
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}
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void SetRandomText()
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{
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// set text and properties according to the random damage:
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// - bigger damage = big text, red to yellow gradient
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// - lower damage = smaller text, fully red
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int damage = Random.Range(10, 1000);
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string text = damage.ToString();
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float intensity = damage / 1000f;
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float size = Mathf.Lerp(0.8f, 1.3f, intensity);
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Color color1 = Color.Lerp(Color.red, Color.yellow, intensity);
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dynamicParticleText.UpdateText(text, size, color1);
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particles.Play(true);
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}
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}
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}
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