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using UnityEngine;
using UnityEngine.UI;
using EnhancedUI.EnhancedScroller;
using EnhancedUI;
using System;
namespace EnhancedScrollerDemos.GridSimulation
{
/// <summary>
/// This is the sub cell of the row cell
/// </summary>
public class RowCellView : MonoBehaviour
{
public GameObject container;
public Text text;
/// <summary>
/// This function just takes the Demo data and displays it
/// </summary>
/// <param name="data"></param>
public void SetData(Data data)
{
// this cell was outside the range of the data, so we disable the container.
// Note: We could have disable the cell gameobject instead of a child container,
// but that can cause problems if you are trying to get components (disabled objects are ignored).
container.SetActive(data != null);
if (data != null)
{
// set the text if the cell is inside the data range
text.text = data.someText;
}
}
}
}