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32 lines
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using System.Collections.Generic;
using Leopotam.Ecs;
using UnityEditor;
using UnityEngine;
namespace Asset_Cleaner {
class SearchResultGui : IEcsAutoReset {
public SerializedObject SerializedObject;
public List<PropertyData> Properties;
public GUIContent Label;
public string TransformPath;
public void Reset() {
SerializedObject?.Dispose();
SerializedObject = default;
if (Properties != default)
foreach (var propertyData in Properties) {
propertyData.Property.Dispose();
}
Properties = default;
Label = default;
TransformPath = default;
}
public class PropertyData {
public SerializedProperty Property;
public GUIContent Content;
}
}
}