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18 lines
468 B

using UnityEngine;
namespace Asset_Cleaner {
public struct PrevClick {
const float DoubleClickTime = 0.5f;
Object _target;
float _timeClicked;
public PrevClick(Object target) {
_target = target;
_timeClicked = Time.realtimeSinceStartup;
}
public bool IsDoubleClick(Object o) {
return _target == o && Time.realtimeSinceStartup - _timeClicked < DoubleClickTime;
}
}
}