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using UnityEngine;
using UnityEngine.UI;
public class FullScreen : MonoBehaviour
{
[SerializeField] CanvasScaler canvasScaler;
[SerializeField] Vector2 adding = new Vector2(0, 0);
Vector2 prevScreenSize = Vector2.zero;
private void OnEnable()
{
Apply();
prevScreenSize = new Vector2(Screen.width, Screen.height);
}
private void LateUpdate()
{
if (prevScreenSize.x != Screen.width || prevScreenSize.y != Screen.height)
{
Apply();
prevScreenSize = new Vector2(Screen.width, Screen.height);
}
}
private void Apply()
{
var rt = transform as RectTransform;
var csRt = canvasScaler.transform as RectTransform;
rt.pivot = new Vector2(0.5f, 0.5f);
rt.anchorMin = new Vector2(0.5f, 0.5f);
rt.anchorMax = new Vector2(0.5f, 0.5f);
rt.anchoredPosition = Vector2.zero;
rt.sizeDelta = new Vector2(csRt.sizeDelta.x + adding.x, csRt.sizeDelta.y + adding.y);
}
}