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39 lines
897 B

using IVDataFormat;
using System.Collections.Generic;
public interface IHasRewards
{
IList<nGoods> GetRewardList(uint level);
}
public interface IAutoProgressable
{
bool AutoProgress { get; set; }
}
public interface IHasThumbnail
{
string ThumbnailAtlasName { get; }
string ThumbnailSpriteName { get; }
}
public abstract class GameModData
{
protected GameModProperty property;
protected GameModPlayProperty playProperty;
public uint ModID => property.id;
public uint Level => playProperty.level;
public uint MaxLevel => property.maxLevel;
public virtual string NameKey => string.Empty;
public virtual bool IsUnlocked => true;
public GameModData(GameModProperty property, GameModPlayProperty playProperty)
{
this.property = property;
this.playProperty = playProperty;
}
public abstract void SetLevel(uint level);
}