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using UnityEditor;
using UnityEngine;
using UnityEditor.Build;
using System.Collections.Generic;
using UnityEditor.Compilation;
using System.Reflection;
using System.Linq;
using System;
[InitializeOnLoad]
public class ES3ScriptingDefineSymbols
{
static ES3ScriptingDefineSymbols()
{
SetDefineSymbols();
}
static void SetDefineSymbols()
{
if (Type.GetType("Unity.VisualScripting.IncludeInSettingsAttribute, Unity.VisualScripting.Core") != null)
SetDefineSymbol("UNITY_VISUAL_SCRIPTING");
if (Type.GetType("Ludiq.IncludeInSettingsAttribute, Ludiq.Core.Runtime") != null)
SetDefineSymbol("BOLT_VISUAL_SCRIPTING");
}
static void SetDefineSymbol(string symbol)
{
#if UNITY_2021_2_OR_NEWER
foreach (var target in GetAllNamedBuildTargets())
{
string[] defines;
PlayerSettings.GetScriptingDefineSymbols(target, out defines);
if(!defines.Contains(symbol))
{
ArrayUtility.Add(ref defines, symbol);
PlayerSettings.SetScriptingDefineSymbols(target, defines);
}
}
#else
string definesString = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
var allDefines = new HashSet<string>(definesString.Split(';'));
if (!allDefines.Contains(symbol))
PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, string.Join(";", allDefines.Concat(new string[] { symbol }).ToArray()));
#endif
return;
}
#if UNITY_2021_2_OR_NEWER
static List<NamedBuildTarget> GetAllNamedBuildTargets()
{
var staticFields = typeof(NamedBuildTarget).GetFields(BindingFlags.Public | BindingFlags.Static);
var buildTargets = new List<NamedBuildTarget>();
foreach (var staticField in staticFields)
{
// We exclude 'Unknown' because this can throw errors when used with certain methods.
if (staticField.Name == "Unknown")
continue;
if (staticField.FieldType == typeof(NamedBuildTarget))
buildTargets.Add((NamedBuildTarget)staticField.GetValue(null));
}
return buildTargets;
}
#endif
}