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53 lines
1.4 KiB
53 lines
1.4 KiB
using UnityEngine;
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using IVDataFormat;
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public class GamePlayBuffMgr : Singleton<GamePlayBuffMgr>
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{
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BuffDataGroup buffGroup;
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public BuffDataGroup BuffGroup => buffGroup;
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private void Awake()
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{
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buffGroup = new BuffDataGroup();
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buffGroup.OnChanged += OnChangedBuffList;
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}
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private void OnDestroy()
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{
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buffGroup.OnChanged -= OnChangedBuffList;
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}
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private void Update()
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{
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foreach (var list in buffGroup.BuffMap.Values)
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{
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for (int i = 0; i < list.Count;)
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{
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var buff = list[i];
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if (!buff.UpdateDuration(Time.fixedDeltaTime))
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buffGroup.RemoveBuff(buff);
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else
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i++;
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}
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}
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}
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private void OnChangedBuffList(BuffData buffData, bool added)
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{
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switch (buffData.Key)
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{
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case eEffectType.AtkBuff:
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case eEffectType.HpBuff:
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case eEffectType.GoldDropRate:
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case eEffectType.ExpDropRate:
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case eEffectType.SkillDamage:
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BuffMgr.Instance.CalcCharStat(buffData.Key);
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BattleMgr.Instance.GetPlayer().RefreshStat();
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break;
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case eEffectType.PlayerSkillCoolFix:
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BattleMgr.Instance.RecalcAllSkillCool();
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break;
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}
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}
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}
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