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#if UNITY_2019_3_OR_NEWER
using System.Collections.Generic;
using UnityEditor;
namespace MackySoft.SerializeReferenceExtensions.Editor
{
public static class SerializedPropertyExtensions
{
public static IEnumerable<SerializedProperty> GetChildProperties (this SerializedProperty parent, int depth = 1)
{
parent = parent.Copy();
int depthOfParent = parent.depth;
var enumerator = parent.GetEnumerator();
while (enumerator.MoveNext())
{
if (enumerator.Current is not SerializedProperty childProperty)
{
continue;
}
if (childProperty.depth > (depthOfParent + depth))
{
continue;
}
yield return childProperty.Copy();
}
}
}
}
#endif