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using UnityEngine;
namespace Gamestrap
{
[CreateAssetMenu(fileName = "UI Gradient", menuName = "Gamestrap/Modifier/UI Effect/Gradient")]
public class ModifierUIGradient : ComponentModifier<GradientEffect>
{
public Color top;
public Color bottom;
public override void Apply(GradientEffect target)
{
target.top = top;
target.bottom = bottom;
}
}
}