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1.5 KiB

using UnityEngine;
public class AtlantisDungeonView : View
{
[SerializeField] ExtendText dungeonLevelText;
[SerializeField] ExtendSlider scoreBar;
[SerializeField] ExtendText scoreText;
[SerializeField] ExtendText remainTimeText;
AtlantisDungeon dungeon;
private void Start()
{
viewState = ViewState.Hidden;
gameObject.SetActive(false);
}
public override void Show()
{
ResetPosition();
viewState = ViewState.Shown;
gameObject.SetActive(true);
}
public override void Hide()
{
gameObject.SetActive(false);
viewState = ViewState.Hidden;
}
private void LateUpdate()
{
scoreBar?.SetRate(dungeon.CurrentScore, dungeon.Data.GoalScore);
scoreText?.SetText(FormatString.StringFormat(LocalizationText.GetText("global_killogram_format"), dungeon.CurrentScore));
remainTimeText?.SetText(FormatString.TextTime((int)dungeon.ModRemainingTime));
}
public void SetDungeon(AtlantisDungeon dungeon)
{
this.dungeon = dungeon;
string levelFormat = LocalizationText.GetText("dg_diff");
dungeonLevelText?.SetText(FormatString.StringFormat(levelFormat, dungeon.Data.Level));
scoreBar?.SetRateImmediate(dungeon.CurrentScore, dungeon.Data.GoalScore);
scoreText?.SetText(FormatString.StringFormat(LocalizationText.GetText("global_killogram_format"), dungeon.CurrentScore));
remainTimeText?.SetText(FormatString.TextTime((int)dungeon.ModRemainingTime));
}
}