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85 lines
2.2 KiB

using UnityEngine;
using static BattleMgr;
public class HuntEagleDg : GameMod
{
[SerializeField] Transform eagleHerdSpawnPos;
[SerializeField] Transform playerSpawnPos;
BattleMgr battleMgr => BattleMgr.Instance;
float modElapsedTime;
IVCharacter player;
Character eagleHerd;
public HuntEagleDgData Data { get; private set; }
public float ModRemainingTime => Mathf.Max(Data.LimitTime - modElapsedTime, 0f);
protected override void OnInitialize()
{
if (GameModDataGroup.Instance.TryGetModData(ModID, out HuntEagleDgData modData))
{
Data = modData;
}
Debug.Assert(Data != null, Logger.LogMessage(LogType.Assert, nameof(HuntEagleDgData), "Data is null"));
}
protected override void OnStartMod()
{
//Summon player
player = battleMgr.GetPlayer();
var buffMgr = BuffMgr.Instance;
player.ResetDebuff();
player.SetStatus(
buffMgr.GetCharAtk(),
buffMgr.GetCharHp(),
buffMgr.GetCharCrtDam(),
buffMgr.GetCharCrtRate(),
buffMgr.GetCharMov(),
buffMgr.GetCharSpd(),
GameProperty.Instance.PlayerCharacterAttackRange);
player.transform.position = playerSpawnPos.position;
player.Summon();
battleMgr.SetPetsSummonState(true);
battleMgr.SetGudiansSummonState(true);
battleMgr.ShowTalkBox(TalkType.Summon);
modElapsedTime = 0f;
//Set UI
GameUIMgr.OnOffStageInfo(false);
IVCameraController.SMoveCamera(player.transform.position);
}
protected override void OnUpdate()
{
if (BattleMgr.Instance.BattlePause) return;
modElapsedTime += Time.deltaTime;
if (modElapsedTime >= Data.LimitTime)
{
battleMgr.ShowTalkBox(TalkType.Die);
FireOnDone(Result.Timeout);
}
else
{
if (player.IsDead)
{
battleMgr.ShowTalkBox(TalkType.Die);
FireOnDone(Result.Dead);
}
}
}
protected override void OnEndMod()
{
GameUIMgr.OnOffStageInfo(true);
}
}