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87 lines
1.8 KiB
87 lines
1.8 KiB
using UnityEngine;
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#if !VER_CASH_ENABLE
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public class IapMgr : MonoBehaviour
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#elif VER_ONESTORE
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public class IapMgr : MonoBehaviour, IPurchaseCallback
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#else
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public class IapMgr : MonoBehaviour, IStoreListener
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#endif
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{
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#region Variables
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private static IapMgr curMgr = null;
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private static int rewardId = -1;
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#endregion Variables
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#region Base
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private void Awake()
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{
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if (curMgr != null)
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{
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Destroy(this.gameObject);
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return;
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}
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curMgr = this;
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DontDestroyOnLoad(this.gameObject);
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}
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public static void SForceStopCoroutines()
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{
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if (curMgr != null)
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curMgr.StopAllCoroutines();
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}
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public static void SInit()
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{
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if (curMgr != null)
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curMgr.Init();
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}
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private void Init()
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{
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#if VER_CASH_ENABLE
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#if VER_ONESTORE
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#else
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#endif
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#endif
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}
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#endregion Base
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#region Custom Method
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/// <summary>
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/// 인앱 가격 가져오기.
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/// </summary>
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/// <param name="productid">상품 SKU.</param>
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/// <returns>현재화된 인앱 가격.</returns>
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public static string SGetPrice(string productid)
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{
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//@ 추후 인앱 결제 작업 시 현지화된 가격 리턴하도록 수정. 현재는 null 리턴.
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return null;
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}
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/// <summary>
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/// 구매 시도.
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/// </summary>
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/// <param name="key">상점 ID.</param>
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/// <param name="productid">상품 SKU.</param>
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/// <returns></returns>
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public static void STryPurchase(int key, string productid)
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{
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curMgr.TryPurchase(key);
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}
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// 구매 시도.
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private void TryPurchase(int key)
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{
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rewardId = key;
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//@ 추후 인앱 결제 작업 시 코드 수정. 현재는 바로 성공 처리.
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ShopMgr.SSubProcessSucc(rewardId);
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}
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#endregion Custom Method
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}
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