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36 lines
745 B

using System;
using UnityEngine;
[CreateAssetMenu(fileName = "StringKey", menuName = "ScriptableObject/Util/StringKey")]
public class StringKey : ScriptableObject, ICloneable
{
[SerializeField] string key;
public string Key => key;
public bool Equals(StringKey other)
{
return key == other.key;
}
public override bool Equals(object obj)
{
return obj is StringKey other && Equals(other);
}
public override int GetHashCode()
{
return key.GetHashCode();
}
public object Clone()
{
return Instantiate(this);
}
public override string ToString()
{
return key;
}
public static implicit operator string(StringKey key) => key.key;
}