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31 lines
743 B
31 lines
743 B
using System;
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using System.Collections.Generic;
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[Serializable]
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public struct SynergyProperty<T>
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{
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public Condition<T> activeCondition;
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public BuffProperty[] _buffs;
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}
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public class SynergyData<T> : IHasBuff
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{
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SynergyProperty<T> property;
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BuffData[] buffs;
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public IReadOnlyList<BuffData> Buffs => buffs;
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public SynergyData(SynergyProperty<T> property)
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{
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this.property = property;
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buffs = new BuffData[property._buffs.Length];
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for (int i = 0; i < property._buffs.Length; i++)
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{
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buffs[i] = new BuffData(property._buffs[i], this);
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}
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}
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public bool CheckCondition(IReadOnlyList<T> currentState) => property.activeCondition.CheckCondition(currentState);
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}
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