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using UnityEngine;
[CreateAssetMenu(fileName = "SoundPlayer", menuName = "ScriptableObject/Game/SoundPlayer")]
public class SoundPlayer : ScriptableSingleton<SoundPlayer>
{
SoundMgr soundMgr => SoundMgr.Instance;
public void PlaySfx(AudioClip clip) => soundMgr.PlaySfx(clip);
}