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43 lines
952 B
43 lines
952 B
using UnityEngine;
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public class MonoSingleton<T> : MonoBehaviour where T : MonoBehaviour
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{
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protected static T _instance = null;
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public static T Instance
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{
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get
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{
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if (_instance == null)
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{
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_instance = FindObjectOfType(typeof(T)) as T;
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if (_instance == null)
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{
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GameObject obj = new GameObject(nameof(T));
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_instance = obj.AddComponent<T>();
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}
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DontDestroyOnLoad(_instance.gameObject);
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}
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return _instance;
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}
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}
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public static bool IsNull()
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{
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if (_instance == null)
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{
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_instance = FindObjectOfType(typeof(T)) as T;
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}
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return _instance == null;
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}
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public static void RemoveInstance()
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{
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if (_instance == null)
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return;
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_instance = null;
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}
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}
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