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using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class EScrAbilityAutoReroll : EScrCell
{
private Toggle tglSelect;
private TextMeshProUGUI txtName;
public override void InitCell()
{
tglSelect = transform.Find("CheckBox").GetComponent<Toggle>();
txtName = transform.Find("txtAbility").GetComponent<TextMeshProUGUI>();
}
public override void RefreshCellView()
{
SetData(itemID);
}
public override void SetData(int itemid)
{
itemID = itemid;
txtName.text = FormatString.TextEffectTitle(EnhanceMgr.SGetEfcAddAutoType(itemid));
SetSelected(EnhanceMgr.Instance.SGetEfcAddAutoSelect(itemid));
}
public void OffTextColor()
{
txtName.color = new Color(1f, 1f, 1f);
}
public void isOnFalse()
{
tglSelect.SetIsOnWithoutNotify(false);
}
public void SetText(string strtext)
{
txtName.text = strtext;
}
public bool IsSelected()
{
return tglSelect.isOn;
}
public void SetSelected(bool bselect)
{
if (bselect)
txtName.color = Global.CLR_TextYellow;
else
txtName.color = Global.CLR_White;
tglSelect.SetIsOnWithoutNotify(bselect);
}
public void SetToggle()
{
tglSelect.isOn = true;
}
public void ToggleSelect(bool bselect)
{
SoundMgr.Instance.PlaySfx(SoundName.BtnPress);
EnhanceMgr.SToggleSelect(itemID, bselect);
}
}