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9 lines
314 B
9 lines
314 B
using UnityEngine;
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using Sirenix.OdinInspector;
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using System.Collections.Generic;
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[CreateAssetMenu(fileName = "StoIntSpr", menuName = "Scriptable Object/IntSprite", order = 1000)]
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public class StoIntSpr : SerializedScriptableObject
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{
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public Dictionary<int, Sprite> datas = new Dictionary<int, Sprite>();
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}
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