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using UnityEngine;
public class IVTraceSmooth : MonoBehaviour
{
[SerializeField]
protected Transform trfTarget;
protected Transform trfSelf;
[SerializeField]
protected float fSmoothSpeed = 0.125f;
protected void Start()
{
trfSelf = transform;
}
protected void LateUpdate()
{
trfSelf.position = Vector3.Lerp(trfSelf.position, trfTarget.position, fSmoothSpeed);
}
}