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379 B

using UnityEngine;
using Spine.Unity;
[CreateAssetMenu(fileName = "MateProperty", menuName = "ScriptableObject/Mate/MateProperty")]
public class MateProperty : ScriptableObject
{
public uint id;
public IVMate matePrefab;
public SkeletonDataAsset skeletonDataAsset;
public Nationality nationality;
public uint grade;
public SkillProperty skillProperty;
}